![]() ![]() ![]() When you first find the bomb bag, you gain four explosives. You very rarely find anything better than that… but sometimes you might, and that means it is in your best interests to scour the whole island multiple times.Ī related issue is that a lot of paths are blocked by rubble that must be removed with bomb blasts. Stages aren't interconnected, so a lot of times what you're really doing is revisiting an area you already mostly explored, just to find a treasure chest with some coins. I like the "Metroidvania" feel, but I wish that sometimes the rewards were more significant. The new loot then allows you to return to one of the other points you investigated prematurely, and you might find-for instance-a weak wall that you can eliminate with your new bombs, or a hanging collection of moss blocks you can fly through in a whirlwind of speed. Often, you'll have a few options, and you have to explore them all for a bit of trial and error before you find the path that leads to a new ability or item. Like I said, not a lot is explained, which becomes a slight problem when you can't figure out where to go next. Something bad went down, and a young man named Elliot is playing hero (maybe) as he wanders around an island on a way to a showdown with a mystical beast called the Satar. Along the way, the backstory is filled in through brief, eerie flashbacks. I'm sick of unnecessary hand holding, so I was happy when I was permitted to immediately start running around and shooting enemies with my little bow and arrow. They're left to sleuth things out on their own, which for the most part I actually like. A smattering of enemies wanders the map, and bumping into one of the brutes yields a similar result.Įarly on, players have to make their peace with the fact that the game doesn't offer much in the way of explanation. Points of interest are indicated by an '!' when you pass over them on the map, meaning you can investigate and find more action stages. You can immediately explore the surrounding area, in 2D platformer style, or you can exit to a world map and wander around a bit. The adventure begins with your character standing around at the edge of a forest. Playing through it, I was reminded also of Battle of Olympus and Kid Icarus, with a bit of Metroid thrown in for good measure. "Elliot's Quest provides a world worth exploring, with a retro vibe that feels true to the classics that clearly inspired it."Įlliot Quest, an action/adventure title that recently arrived on Steam, was described by its developer as "Zelda 2 inspired." There certainly are enough similarities to justify such a comparison, but the game is reminiscent of other favorites from that 8-bit era, as well. ![]()
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